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Daniel Stringer
Daniel Stringer
Lead 3D Artist & Virtual Reality Specialist
Plymouth, United Kingdom

Summary

I am a 3D artist with over a decades experience spanning a variety of industry sectors.

Over the last three years, I’ve been creating 3D content for immersive technologies, creating virtual and augmented reality applications for use in training and events. Before this, I worked in creating bespoke military training applications and architectural visualisations.

From the roles I’ve worked in I’ve been lucky enough to gain valuable experience in several areas, for example, the last three years I’ve lead a talented team of artists and developers in successfully delivering a series of complicated projects for high profile clients.

I’ve also gained a wealth of knowledge in a diverse set of software applications. My core programs include 3Ds Max, ZBrush, and substance painter for asset creation then for development I use unity for adding interaction with c# if I’m creating a real-time animation I will use Unreal engine. If it’s an offline render then I will generally lean towards Vray or Arnold for 3ds Max.

During my spare time I work on creating Indie games, last year I finished “The Captive” a horror escape room for the HTC Vive. I also released a small game on itch.io to celebrate the 50th anniversary of Apollo 11. You had to land on a target on the moon, very simple but addictive.
I really love creating an application from start to finish, designing and creating the environment in 3D, creating all the props and then adding the interaction and most importantly, the story.

Skills

Concept ArtDigital PaintingEnvironment DesignMotion GraphicsStoryboarding3D Animation3D Modeling3D VisualizationEnvironment ModelingTexturingGame DevelopmentPhotographyDrawing3D ScanningVideo EditingPhotogrammetryPBR Texturingc#

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Photoshop
Photoshop
After Effects
After Effects
Mari
Mari
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
Premiere
Premiere

Productions

    • Video Game
      Construction Trainer - VR
    • Year
      2019
    • Role
      Environment Artist & Developer
    • Company
      The Creative Engagement Group
    • Video Game
      The Future Of Construction
    • Year
      2019
    • Role
      Lead Artist & Developer
    • Company
      The Creative Engagement Group
    • Video Game
      Interactive Lab
    • Year
      2018
    • Role
      Lead Artist & Developer
    • Company
      The Creative Engagement Group
    • Video Game
      Thales - Environment Visualiser
    • Year
      2018
    • Role
      Lead Artist & Developer
    • Company
      The Creative Engagement Group
    • Video Game
      Port Safety
    • Year
      2018
    • Role
      Lead Artist & Developer
    • Company
      The Creative Engagement Group
    • Video Game
      Radio Presenter Training
    • Year
      2017
    • Role
      Environment Artist
    • Company
      The Creative Engagement Group
    • Video Game
      Unity MS&T Demo
    • Year
      2014
    • Role
      Environment artist
    • Company
      Real Visual
    • Video Game
      Ghost Adventures
    • Year
      2015
    • Role
      Concept & Environment artist
    • Company
      Pixel Lightning
    • Video Game
      Destiny - advertising Material
    • Year
      2015
    • Role
      Concept artist
    • Company
      real visual
    • Video Game
      Strategic Drone Strike
    • Year
      2014
    • Role
      Lead Artist & Concept Artist
    • Company
      real visual group
    • Video Game
      Breaking Bad
    • Year
      2013
    • Role
      Concept artist & Environment artist
    • Company
      real visual

Experience

  • Lead 3D Artist at The Creative Engagement Group
    Plymouth, United Kingdom
    January 2017 - Present

    I lead a small team of artists and developers in creating immersive experiences in Virtual Reality, Augmented Reality and Mixed Reality to bring stories, products, processes, and environments to life.

    we work primarily in 3D Studio Max, Substance Painter, and Unity.

  • Senior 3D Artist at Real Visual
    Plymouth
    March 2011 - April 2015

    Leading the art team to successful delivery on major projects for large organisations. I created art assets such as environments, vehicles, props & Characters.

    I then made sure these assets looked correct in the game engine, unity. Here I took care of lighting, shader setup using a PBR workflow & FX.

  • Lead artist at Pixel Lightning
    Liskeard
    April 2015 - Present

    working on concept art for clients, then creating 3D models and if required putting them into a game engine and preparing them for the development stage.

  • 2D Artist at Usfor
    Liskeard
    June 2009 - March 2011

    I created art work for illustration, web and print.